At CES 2025, NVIDIA introduced DLSS 4, the latest version of its real-time image scaling technology, and announced that it would be available on all RTX GPUs. This includes the RTX 20 series which was discontinued in 2020, but older models don’t get all of its features.
In the new GeForce RTX 50 series models, DLSS 4 will enable multi-frame generation. This feature will generate up to three additional frames for every traditionally rendered frame, and it can help multiply frame rates up to eight times more than traditional brute force rendering. NVIDIA says fully ray-traced 4K 240 FPS gaming will be possible thanks to multiple frame generation when using its GeForce RTX 5090 graphics card, with the new $1,999 flagship GPU arriving later this month – here.
Additionally, DLSS 4 represents what the company calls the “biggest upgrade to its AI models” since the release of DLSS 2. DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA will now be powered by the same advanced architecture that powers AI models, such as Google’s ChatGPT and Gemini. The company says this results in improved temporal stability, less ghosting, and higher detail on moving objects.
A total of 75 games and apps will support DLSS 4 on day one. When the new RTX 50 cards come out, games like Alan Wake And Cyberpunk 2077 will be updated with the ability to take advantage of the technology’s multi-image generation functionality. More titles will be updated with Multi Frame support in the future, including Dark myth: Wukongwhile the next ones like Doom: Dark Ages And Dune: Awakening will support the feature at launch.
GeForce RTX 40 GPUs don’t benefit from multi-frame generation, but they do benefit from DLSS 4’s improved frame generation, improved ray reconstruction, super resolution, and deep antialiasing capabilities. Meanwhile, the GeFore RTX 30 and RTX 20 GPUs get the bottom three.