Entertainment remedy unveiled a new gameplay trailer for FBC: FirebreakA cooperative FPS with three players where the first response unit of the Federal Control Bureau must contain a growing paranatural threat.
When the oldest house, the headquarters of the office, falls into the seat by an implacable paranatural force, only Firebreak – its most adaptable response unit – has the skills and courage to restore order.
Launch in the summer of 2025, FBC: Firebreak is the first self -published game of Remedy Entertainment – a large stage for the game company based in Espoo, Finland, at the age of 30 – and will be available on PC (Steam And Epic game store),, Xbox X series | SAnd PlayStation 5. An average price title, FBC: Firebreak will also be available on the first day via PC Game Pass, Game Pass Ultimate and PlayStation Plus Game Catalog (Extra and Premium). THE The trailer is there.
FBC: Firebreak is a multiplayer PVE experience based on session defined in the acclaimed control world, offering intense cooperative action. The game offers highly replayable missions called jobs, each designed uniquely with different challenges, objectives and environments that require teamwork and adaptability.
The last trailer presents one of this work, Paper Chase, where an epidemic of sticky stretch notes in the executive sector of the oldest house – apparently harmless at the start – turns into a paranatural crisis in its own right. Players must cross three increasing areas, culminating in a chaotic confrontation against a gartkeeper impressive demonstration of these anomalies. I laughed aloud when I saw the sticky notes in the demo. It reminded me of the guy killed by documents in the film Brazil.

Before diving into a job, players choose their crisis kit. The crisis kits shape the play style of each Firebreaker, offering weapons, distinct tools and powerful increases in the bending of reality which can turn the wave of a mission.
- Jumping kit – focused on electricity -based capacities, excelling in land control and mobility.
- Fixing kit – A peak kit built around impact -based attacks, including a massive key.
- Splash – A water -based kit specializing in manipulating the conditions of the battlefield and the support of teammates.
The remedy will continue to extend FBC: Firebreak with post-launch content. All future playable content, including new jobs, will be free. Players will have the opportunity to buy cosmetics, but none of these items will affect gameplay, and there will be no limited rotations or daily newspapers. More details will be shared in the future.
Remedy will organize a special community community on the FBC page: Firebreak Steam on March 31 at 9 a.m. Pacific time. The game does not have a main campaign in the traditional sense of a story. There is a collection of jobs to be completed.
Thomas Puha, spokesperson for Remedy Entertainment, said in a press briefing that Remedy had gone to work on two games at a time now. It is a big change. Annapurna Pictures also co -funds a control title funded by the remedy. Remedy now has 380 people.
“He is a shooter in the first person on a smaller scale, cooperative, for up to three players, in the world of emblematic control,” said Puha.
The siege of the FBC, which is the oldest house, was assuming by the Hiss, which are this kind of unpleasant resonance monsters of another dimension. The FBC has decided to lock the doors to prevent the whistle from escaping in the world, but it also locks the FBC and all the people who are unhappy to be inside this building inside with this invasion.
Six years later, the doors of the oldest house are still locked and supplies are exhausted now. It is terrifying, and the extermination of the whistling proved to be completely impossible.
“So what happens when the Federal Bureau of Control really loses control?” Said Puha. “This is the story of FBC Firebreak.”
Pick up and play

The game is intended to be easy to collect and play. The remedy reduces the barriers between starting the game and serving things with friends.
“We want to have a way to play this game with someone else who wants to play with us. And we will offer you a lot of options to create this experience,” said Puha.
And the good news is that if you end up regretting your choice, or if you are frustrated because, you know, the work is not really well with what you have chosen, or anything else, you can really choose this work environment, or re-chooser this work environment and take something different. And the way all this gathers is a personalized experience through a range of difficulties and lengths of lengths and complexities.
The FBC does not really expect you to survive, and you are a little consumable. There is a variety of weapons in the game, but it is not so much focused on crafts. In locking, supplies are limited. Mike Kayatta, play director on FBC Firebreak, said he considered the tools as a made -up style.