OneniceThe developer of experienced, fun and engaging games who prevent and treat mental health, today announces the launch of his flagship game Spirit light. An action-adventure video game, uses a BiFeedback banner to capture children’s reactions.
Mindlight helps children improve their ability to deal with stress and anxiety. Mindlight’s fun and engaging gameplay uses biofeedback to transform emotions into real -time game entrances that sural of the positive health impacts of players.
“Anxiety and depression rates have soared in recent years, especially in school -aged children. Teaching them to manage it is imperative for daily existence, “said Evan Hirsch, CEO of Playnice, in a press release. “Despite the growing needs of children for programs and therapies based on evidence to deal with and manage stress and anxiety, access continues to become more difficult and more expensive for families. We have built mental light specifically to meet this need and to allow children to power the power of the game. Games are a fun, engaging and timeless way to help children learn. ”
The premise of Mindlight is simple but engaging: use your own mind to change the environment. The more calm a child, the more bright the haunted house; The more the world will appear anxious. Learning to do it in a game environment results in a practical application in daily life.
Children choose their character to sail in the dark and haunted manor of their grandmother. Along the way, they meet stressful scenarios – like darkness and dark creatures – which they have to beat to save their grandmother and bring the light back to his house.
Captured through a real-time biofeed-back device, the data on brain waves or the heart rate measure the way a child manages his anxiety throughout the game; The more they do, the more the “mindlight” of their avatar shines, allowing them to expose and defeat frightening creatures to progress in the game. Mindlight reacts to unique models of thought and feeling of each player, giving them personal comments and moment in the way they can strengthen their mind when they feel stress and anxiety.
Many games have used EEG comments in the past, with mixed results.
Thanks to research in several recorded research trials (randomized control tests) with more than a thousand children, Isabela Granic, chief scientist of Playnice, has proven several times that those who play in the light of the mind decrease their anxiety of at least half, said society.
Playing Hindlight for only 5.5 hours of play (over several weeks) is as effective as 8 to 12 weeks of cognitive behavioral (TCC) therapy. With Mindlight being as effective as the treatment of the ordered stallion for anxiety, TCC, the game democratizes therapy, offering families a scientifically proven alternative, always available, at a fraction of the cost.
“Mindlight is the screen time that parents can feel good,” Granic said in a statement. “Mindlight was designed for the sole purpose of helping children better manage their stress and anxiety while they have fun playing a game.”
Granic, currently a professor of development psychology at McMaster University in Toronto, brought together a multidisciplinary team to create mental light in 2013. For more than a decade, Granic’s Lab studied the effect of the game on the mental health of young people and facilitated the design and production of powerful and engaging video games with a long -term impact.
Basic science has been tested and proven in the laboratory has become the foundation of Playnice specially designed to optimize production and distribute life technology. According to the strong conviction that commercial success and the positive impact do not exclude each other, Playnice has developed mental light with veterans of games, entertainment and technology, companies like Electronic Arts, Nexon, Sony Imageworks and Xbox.
“Playnice is really a game for good,” said Hirsch. “We reject the idea that for the games to do good, they should not compete with commercial products for playing time or attention. Not only will players receive benefits of scientifically mental well-being, but they will also experience a high quality game and fun online with other games on the market.”
To play Mindlight today, families will need two things. The first is a biofeedback Neurosky Mindwave 2 EEG Helmet (Management of more devices to come soon). The second is a Mindlight game subscription, which can be downloaded from the Amazon,, AndroidAnd Apple application stores or on Playnice website. Supported game devices include PC (Windows V10 V2004 or later), Android tablets and iPads.
- Single child: $ 6.99 / month, $ 59.99 / year
- Family (up to 5): $ 9.99 / month, $ 99.99 / year
A full year of mind games, including the unique purchase of a feedback system, costs around $ 200, as a single cognitivo-behavioral therapy session.
Playnice offers a free six -month subscription to Mindlight for approved pediatric therapists and school advisers. For more details, please send an e-mail: therapists@playmindlight.com.