EA and Lucasfilm shared the first glance on Star Wars Zero Company,, A new solo strategy game taking place in the Star Wars universe, in Star Wars Celebration in Japan. The game was Originally announced in 2022 As one of the three new Star Wars titles under development or co-developed by Respawn Entertainment, the studio behind Jedi: Falling order And Jedi: survivorIncluding a new first -person shooter and another entry into the Jedi series. There is not yet a firm release date, but Star Wars Zero Company will Be available on PC, Xbox Series X / S and PlayStation 5 in 2026.
“In Star Wars Zero CompanyThe players will enter the place of Hawks, a former officer of the Republic, to command an elite team of cunning agents through a grainy and authentic history which takes place in the twilight of clone wars “, according to a press release published alongside the announcement trailer.
Star Wars Zero Company was born from a collaboration between Rapawn and a new studio called Bit Reactor. The inspiration that the game clearly draws XCOM: Unknown enemy And other Firaxis strategy games did not occur by accident. Bit Reactor staff include some former Firaxis employees, and the founder and creative director of Bit Reactor, Greg Fotersch, was senior artistic director on XCOM: Unknown enemy And XCOM 2.
“Our vision of Star Wars Zero Company is anchored in gameplay design pillars that weave in immersive Star Wars Galaxy with a gameplay of tactics on the turn by turn, “said Foertsch in a statement.” This is our goal of delivering a game with an original Star Wars History of the Wars Clone Era which has significant results of the choices of the players and a deep tactical fight in turn with an accessible and cinematographic presentation. “”
Find a kind of balance between the mass attractiveness of Star Wars and the expectations of niche in terms of strategy and tactics the fans have always been the objective of Zero Company. In a interview with PC player In 2024, the main host of Fotertsch and Bit Reactor, Hector Annez (another former Xcom), suggested that they wanted their Star Wars game to have the cinematic narration of Rapawn Games without missing a satisfactory strategy experience. “I don’t think complexity is equal to depth,” said Foertsch, “and I think that is really what we are focusing on. Differentiating this nuance between these two things.”
This article originally appeared on engadget to