USC Cinematographic Arts School“Immersive studio Ganek, a creative hub dedicated to the expansion of the current limits of immersive narration and world building,” announced the programming of its immersive student annual showcase.
The event will set out a list of projects at various development stages highlighting the revolutionary work emerging from the studio, said the Associate Professor of the USC and studio director Jordan Halsey. The event will take place on the SCA campus on April 24.
The immersive studio Ganek, the first of the kind at the university level, began its operations in the fall of 2022, thanks to a generous gift from David and Danielle Ganek and the Ganek family foundation. Equipped with advanced installations, the studio serves as an interdisciplinary center for the development and production of immersive media content.
It works like a contemporary creative design studio, with a modern production and visualization pipeline in real time. The studio is under the direction of Halsey, who spoke to us in an interview.
The immersive studio Ganek spent last year looking for and modernizing its post-production and real-time pipeline to integrate bleeding technology. For cinematographic productions, the studio has established a new pipeline to create stereo content at 180 degrees 16K for the Apple Vision Pro and immersive cinema and turned five complete productions incorporating this pipeline.
For real -time production, the studio has created the phosphorescence of the project to present a new series of tools combining artificial intelligence, automatic learning and the creation of procedural tools. By focusing on personalized work flows in the creation of a complex and complex scene using the description of the universal Pixar scene using the FX Houdini and Houdini side engine for digital active ingredients, this set of tools allows the rapid prototyping of complex 3D construction tasks with outings to move projects in a unreal engine, a reality kit and a nvidia kit Omniverse.
“The work created at the Immersive Ganek Studio of the SCA illustrates the daring and avant-garde approach that defines our students,” said Halsey. “This year’s window highlights how our students reinvent the art of narration thanks to advanced technology, transforming imaginative concepts into convincing experiences. Our students are constantly innovating and expanding their creative horizons to take us beyond familiar and entirely new worlds. ”
“We are so enthusiastic about the fact that the work is favored to the SCA of SCA under the advice of Jordan Halsey. The projects presented in this showcase represent a concerted effort to push the limits of the immersive content focused on the story by combining traditional narration with innovative technology, “said David and Danielle Ganek, in a press release.
The immersive studio Ganek has existed for about three years, with great concentration in recent years on real -time immersive projects based on game engines. The group has added many suppliers of Apple Vision Pro equipment.
“We have an internal project on which we worked called Project Phosphorescence, which is essentially a project which can allow us to further develop our pipeline in real time and to base it on the universal description of Pixar, which, in our opinion, will be the file format of the future,” said Halsey.
Halsey asks students to learn tools that allow them to undertake 3D productions. Each October, students submit projects and the faculty examines them.
“We are looking at viability, and we are looking for projects that would allow us to study certain types of tasks that would help us accentuate our pipeline,” said Halsey. “We have a larger living space that helps us build our cinematographic and 3D pipeline to build immersive experiences.”
Halsey said there are emerging AI tools like Touch Designer, who was written by the same guy who wrote Houdini. Some laboratory projects involve several students in different parts of the university such as the School of Cinematic Arts.
Halsey said he loved students to focus on projects with real commercial potential.
“With cinematographic projects, it was very important for us to create stories, and that’s what we really wanted to focus on. It is like the narration in the Pro Apple Vision with a cinematographic support.
“You can really make incredible cinematographic content that looks incredible in the helmet. So it was really a game changer for me, and seeing it last year in the laboratory, on the right, it was the first time I thought it was really viable,” he said.
VR Shot projects – 180 Stereo cinematographic production
The alley of selected projects embrace a wide range of technologies and narration supports of VR, XR, AR and AI as artistic platforms; They may include the following elements:
• A larger living space – Director, Nathan FIRIRCHILD
When a man living in a tiny shoebox apartment meets a girl he wants to impress, he buys a new experimental product called “Space Solutionz” to try to upgrade his tiny housing. While the space around him begins to move, develop and reconfigure himself, he notes that the results of his experience are much more than that he has negotiated.
• Performance improvement plan – Director, Jinrun Han
A long -standing data entry clerk is subject to a surreal and sinister business program where compliance is not only planned – it is applied through bizarre psychological experiences, brutal punishment and a fight for survival.
• Elevator – Director, Lilleth Glimcher
When two clubbers follow a mysterious invitation to an underground party, their evening descends into a nightmare.
• Red code – Director, Fiyin Gambo
When her husband is unjustly arrested, a pregnant hairdresser and her unsuitable living room crew plotted a daring break in justice palace – armed with nothing other than beauty tools and pure determination.
Trailer
• Crime scene – Director, Christian Cuevas
Police procedure
Virtual production
• In the wake of the whale – director, Claire Li
360 Stereo Virtual Realle – Unrare engine – This is the first VR project of “virtual thesis”. A young whale calf and their mother sail in the vast enchanting depths of the ocean, but their quiet life is disturbed by human activity – seismic surveys, noisy ships and environmental damage.
• Phosphorescence – Director, Akaash Tumuluri
It is an internal studio project and a technical demonstration to prove the effectiveness of our 3D content and our pipeline in real time. This will show how we can push our content to any application and we will have several demos depending on this. A scientist alone sent a solo research mission to the moon of Jupiter ganyme of an extraterrestrial substance which forces him to count with his own humanity.
o all 3D production with motion capture
AI and technical demos
• Peace Lily – Creator, Somi Awasthi
A generative history in real time created using the AI and the touchdesigner
• Space film – Creator, Dylan Wake
Space Ai Court
• Tests and experiences of Ganek Studio AI
As for the state of the games, Halsey said it “was just an incredible series of hollows”. Some devices such as Apple Vision Pro also start to unlock more content.
In the end, Halsey said he would like to have teams that reflect on intermediate technologies on the way to Star Trek Holodeck.