Sparq Unveils Crown U, a college sports game that uses AI, Blockchain and more to redefine the creation of mobile sports games and marketing.
It is a publication and acquisition platform of owner mobile games. And Sparq announced that it had concluded the pre-production of its first game title, Crown U, with college sports trademarks and the name, image, resemblances (null) of the greatest male and female athletes of the university sports ecosystem.
Crown U is a rapid multiplayer game with real athletes, schools and stages of real exciting cross sports competitions. Unlike traditional sports sims, Crown U mixes funny game and based on skills with the chaotic energy of games with direct holidays like Fall Guys, the company said.
Uniquely, the SPARQ team used its intensive and owner approach to AI to select the kind of game, the sub-genre, the game mechanics and the functionalities of the game economy. With an optional compatible reward program compatible with blockchain, fans can possibly gain incentives thanks to cryptocurrency tokens and digital active in the Sparq cloakroom.
The company said it was an elegant mixture of web2 and web3 game features.
The publication and acquisition team of Sparq years of experience by working on some of the most precious existing IPs, having already directed efforts for the Lord of the Rings, Marvel Comics, Dungeons & Dragons, Game of Thrones, Madden NFL and more than 25 other game titles. The engine of acquisition of gaming games of Sparq led by veterans is also fueled by tools and applications assistance and acquisition of AI users.
“Our experienced team strategically mixes blockchain technology and our owner
Approach to the publication and acquisition of mobile games to connect university sports fans passionate about the world to university brands and traditions, excitement and experiences that make the university sports experience so completely unique, “said Jan Horsfall, CEO and co -founder of Sparq Games.
As part of the extended relationship, Sparq will allow universities of the United States, as
University of Utah to monetize their bases of committed fans. Sparq will target more than 700 universities and will direct the integration of zero games of more than 100,000 collegial athletes for men and women.
The athletes themselves will be paid through a blockchain backend which ensures that all the vital registers of the activities will be on site for each athlete and university to verify the compliance of the NCAA.
“While inherited brands such as EA Sports focus mainly on console games, Sparq is intensely focused on fast and fun game in mobile games, applying the most committed fans in the world,” said Jeffrey Steefel, game manager at Sparq, in a press release. “More than 65% of Americans over 12 years old have a favorite university sports team and fans’ commitment to university sports is higher than FIFA, NFL, MLB, F1 or Olympic Games, and this team has years of experience with this type of fans service based on IP with games.”
Sparq’s mission is dedicated to the empowerment of athletes from around the world by creating exceptional and very engaging sports games which not only entertain players and fans, but also financially support the athletes involved.
“In simple terms, the success of Sparq means that thousands of university athletes will benefit from their names and images presented in a range of video games. We aim to publish up to ten mobile games on our publishing and acquisition platform by the end of 2029. With five members of the founding team out of six, the former college athletes themselves, we have first-hand information about how to get there, “said Horsfall.